As mentioned in
the chapter a number of video games “try to make as many objects ‘alive’ as
possible” (175) in order to make a game more interactive and diverse . Further,
producers came up with another model of narration where the gamer goes from
chapter to chapter, making individual decisions leading to individual endings
(182). Doubtlessly, all these “specialties” makes video games extremely
interactive and give the gamer the feeling of “writing” his/her own story.
Nevertheless, a video game is still a narrative because it is based on a
particular story, different chapters, a protagonist and end (even if there are
several possible endings available). If a gamer does not act, nothing will
happen. But if I do not continue reading a book, the story will also stop. In my
opinion, books, films and video games are all based on narrative and follow its
structure because without narration there is no story and that is what books,
films and games are based on.
Egenfeldt-Nielsen,
Simon. “Narrative”. Understanding
Video Games: The Essential Introduction. New York:
Routledge. 2008, 169-195.
Print.
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