In this text, Simon Egenfeldt-Nielsen tries
to find a clear definition for what a game is and particularly how a video game
differs from any other forms of games. I can clearly agree with him on some of
his points, such as the fact that “the player can perceive the game action as
meaningful even though it has no reference to the outside world” (34). Being a
passionate gamer I have to admit that I can totally relate to this. Games like Mass Effect or the Witcher, where the player’s actions have more or less strong consequences
on the overall story, aim to get the player emotionally attached to the
characters in the game, even though they are completely fictional.
It was quite interesting to read about the
different real-world consequences of games (25), and I think Egenfeldt-Nielsen
could have added the field of e-sports into that section, since, just like with
traditional sports, we have huge competitions and even world-wide tournaments looking
for the best player, the best team in a specific video game. It goes without
mentioning that these tournaments have great real-world consequences for every
participant.
Egenfeldt-Nielsen, Simon. "Understanding Video Games: The Essential Introduction." New York: Routledge. 2008, 22-44. Print.
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