It is common knowledge nowadays that video games belong to specific
genres like literature. The first idea which comes in our mind talking about
video games and genres might be the differentiation between different types of
games like “adventure games”, “action games” and “strategy games”. This categorisation
is also mentioned in “What Is a Game? General Models of Understanding Games/
The Issue of Games” by Egenfeldt-Nielsen. Nevertheless, the author does also
focus on further differentiations. As he mentions in this chapter, games can be
seen as culture and arts as well as function as a communication medium. Especially
these ideas are very interesting and might need to be discussed in our upcoming
sessions. They indicate that games are more than entertainment: they seem to
affect our everyday life. As mentioned in the text they require time as well as
affect our moods and behaviours (25). Consequently it can be said that the categorization
of video games does not only deal with different genres like adventure or
strategy, but the affects they have on the gamers. Now we have entered a new
field of new media which will be interesting to analyse.
Egenfeldt-Nielsen, Simon. “What is a Game?”. Understanding Video Games: The Essential Introduction. New York:
Routledge. 2008, 22-44. Print.
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